Before Moving on to Splining
+ Make sure the timing and spacing of your block is smooth, readable, has a good rhythm, snappy/slow where it needs to be to tell the story effectively (if you can move some frames over or delete unnecessary frames, do that now while your poses are all on whole frames)
+ Check to make sure your blocking looks smooth from camera angles outside of your render cam
+ Because our eyes trick or brain into seeing the motion when we watch a block, a good tip when blocking is, if you’re going for a fast motion, push the key poses together even closer than you would expect, and inversely if you want to make a motion feel slow try pushing the keys further away
+ Write down checklist of steps for polishing (Usually, start from the torso and move outward, but depends on the kind of movement)
Tips for Graph Editor
+ Use script for scaling keys, rather than stretching and snapping
+ Hold “I” key to add frames quickly
+ Be aware that making the curves “look pretty“ without consciously trying to achieve something in the animation, could cause the animation to appear floaty and watered down
Other Tips
+ Use motion trail to check the arcs of keys body points (Waist, Upper Chest/Base of the Neck, Elbows & Wrists, Knees & Feet, and especially the NOSE!)
+ For facial animation, start with the lip sync/movement, and quickly get a fleshy, lifelike feel to the face as a whole by copying and pasting animation from the mouth rotation to the cheeks, lip corners, etc.
+ Look for key points to add “reversals” in the characters acting decisions!